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Sonic utopia free play
Sonic utopia free play













moving him around in 3D) and if so, in what way?: 1st, 2nd or 3rd person?) (Asking these questions should help in keeping designers from mixing elements from the 2 gameplay types, because it was a sonic mechanic before, and make a more solid game.) 2D games) or, Do I want to feel like sonic? (i.e. (I feel a big question sonic game designers need to ask themselves, in order to make a working/playable game, is: Do I want to control and watch sonic as you play? (i.e. Thus, it’s more like a miles long obstacle course instead of a race track with death traps or a vast field with nothing to do. Picture those levels being laid out flat, this would give the player a middle and two side areas to run through. I think Sega was close to finding a nice balance with Lost World, with it’s controls and level design, if they hadn’t put it in anti-gravity tube form.

sonic utopia free play sonic utopia free play

Yes, games like Unleashed and Generations were pretty linear and could’ve used some more exploration room but you knew where to go, and you got a great sense of speed (even though it was a bit hands-free at times). This looks really cool, but it feels like you would get lost easily.















Sonic utopia free play