moving him around in 3D) and if so, in what way?: 1st, 2nd or 3rd person?) (Asking these questions should help in keeping designers from mixing elements from the 2 gameplay types, because it was a sonic mechanic before, and make a more solid game.) 2D games) or, Do I want to feel like sonic? (i.e. (I feel a big question sonic game designers need to ask themselves, in order to make a working/playable game, is: Do I want to control and watch sonic as you play? (i.e. Thus, it’s more like a miles long obstacle course instead of a race track with death traps or a vast field with nothing to do. Picture those levels being laid out flat, this would give the player a middle and two side areas to run through. I think Sega was close to finding a nice balance with Lost World, with it’s controls and level design, if they hadn’t put it in anti-gravity tube form.
Yes, games like Unleashed and Generations were pretty linear and could’ve used some more exploration room but you knew where to go, and you got a great sense of speed (even though it was a bit hands-free at times). This looks really cool, but it feels like you would get lost easily.